INTELLIGENT DANCE MARKET · LICENCES
IDM Brand Sound Licence (brand-v1)
| Item | Value |
|---|---|
| Version | brand-v1 (2026-11-04) |
| Licensor | IDM Records (in full: IDM Records — Intelligent Dance Market) |
| Covers | one sonic logo kit (one seed, one style or all six) or one alert kit (one seed, one style), for one licensee and one brand |
| Sold as | a sonic logo kit (logo) or an alert kit (alerts), over x402 (routes listed in https://theidm.fun/api/music/info) or on the market page |
| Full text | https://theidm.fun/licences/brand-v1 |
This text covers sonic logos, alerts, alarms and ringtones made from a seed. Sounds sold for use inside new music are under the Stems, Loops and Samples licence (samples-v1); sound effects and music beds under the Sound Effects and Beds licence (sfx-v1).
Summary
In one paragraph: Non-exclusive, worldwide, perpetual licence for the sonic logo kit or alert kit you bought, for whoever controls the paying wallet (an agent may use it for its principal), for one brand: yours or one client's. Use the sounds as that brand's sound in apps, websites, devices, ads, videos, podcasts, streams, events, games and phone lines, paid media and broadcast included. The seed is not reserved: anyone may buy the same seed and get the same sounds. Not allowed: registering the sound as a trademark, reselling or sharing the sounds as sounds or ringtones, Content ID or any fingerprint registration, claiming authorship, training AI models. Exclusive rights and custom work: by contact.
You may:
- use the sounds as the sound of one brand: a logo sting on videos, ads, podcasts, streams and presentations; start-up, notification, alert, alarm and ringtone sounds in apps, websites, games, software and devices; phone lines and on hold; events, shops and venues; film, TV, radio and other broadcast;
- do so for your own brand, whatever the size of your business, or for one client's brand;
- cut, shorten, loop, mix and process the sounds, and lay a voice saying the brand's name over them;
- have the motif (the melody) played again for the same brand: re-recorded, re-arranged, sung, worked into its jingles.
You may not:
- register the sounds or the motif as a trademark (a sound mark) or any other exclusive right, or claim against others who use the same seed or the same sounds: that needs an exclusive deal, by contact;
- sell, give away or share the sounds as sounds: sound libraries, packs, ringtone or notification stores, phone or app themes, templates for other people;
- register the sounds, or content in which they can be heard, with YouTube Content ID or any audio fingerprint service;
- say you made the sounds or the motif, or register them with a collecting society or a distributor;
- use a seed that is someone else's name or mark without their permission, or use the sounds to pass as another brand;
- use them to train, fine-tune or test AI models.
Exclusive and custom work: the shop sells non-exclusive kits only. To reserve a seed or a motif for your brand alone, to register a sound mark, or to have a sound made to order, write to us (section 6.3).
Proof: your licence record at https://theidm.fun/api/music/licences/<licence id> and the payment transaction on chain. The record shows a hash of your seed, not the seed, and not the brand you named at purchase: to show which seed you licensed, reveal it, and anyone can check it against the hash (section 5.3); the label confirms the brand on request. Credit is appreciated, not required: Sound logo: IDM Records (theidm.fun).
Full text
1. Who is who
1.1 Label. "The label", "we" and "us" mean IDM Records (in full: IDM Records — Intelligent Dance Market). Contact: @theidmfun on X, or intelligentdancemarkets@gmail.com.
1.2 Licensee. "You" and "the licensee" mean the person or organisation that controlled the paying wallet when the payment was made. If an AI agent or other software made the purchase, the licensee is the person or organisation the agent works for (its principal). One purchase has exactly one licensee.
1.3 Paying wallet. The blockchain address that signed the payment for this licence.
1.4 Seed. The text the sounds were made from (for example a brand name, a ticker or a contract address), as you gave it at purchase. The licence record does not show the seed, only its hash (1.7). The label's software turns a seed into a motif and the sounds by fixed rules: the same seed, style and generator version always give the same sounds, for anyone who asks.
1.5 Motif. The short melody (three to six notes, with its rhythm and harmony) that the software derives from the seed and that every sound of the kit is built on.
1.6 Sounds. What the purchase named in the licence record delivers, in every file we deliver for it, and the motif as heard in them:
- a sonic logo kit: the logo variants of one seed (main, short, long, success, notification, loop) in one style, or in all six styles;
- an alert kit: the alert sounds of one seed in one style (info, success, warning, error, critical, message in, message out, alarm, ringtone).
1.7 Licence record. The record we publish at https://theidm.fun/api/music/licences/<licence id>. It names the licence id, the product, this licence version, the seed hash (not the seed), the style or styles, the generator version, the paying wallet, the price, the network and the settlement transaction. The seed hash is the SHA-256 of the seed in its canonical form (Unicode NFC, trimmed, inner spaces collapsed to one, lower case), written in hex, as the record states. The same seed always gives the same hash, so records that share a seed show it. The brand you name at purchase (1.8) is kept with the record privately; the published record does not show it.
1.8 Brand. The one brand, product, service, project, token, channel or person that you use the sounds to identify: yours, or one client's under 2.4. You name it at purchase, and the licence covers that brand only. The label keeps the name privately with your licence record (the published record shows the seed hash, never the brand or the seed) and confirms it on request through the contact in 1.1.
1.9 Client. A person or organisation, other than the licensee, for whose brand the licensee uses the sounds.
2. What you may do
2.1 Brand use. You may use the sounds as the sound of the brand, in any media and on any channel:
- as a logo sting, intro, outro or transition in videos, ads (paid media included), podcasts, live streams, presentations and websites;
- as start-up, notification, alert, alarm and ringtone sounds in apps, websites, games, software, devices and machines;
- on phone lines, on hold, in voice assistants and in announcements;
- at events, exhibitions and trade fairs, in shops, offices and venues;
- in film, TV, radio, video-on-demand and other broadcast, cinema included.
2.2 Any size of business. There is no revenue limit. The brand may be a person, a company of any size, a project, a token or a community.
2.3 Edit it. You may cut, shorten, loop, fade, change the level, tempo or pitch of the sounds, process them, mix them with speech, music and other sound, and lay a voice saying the brand's name over them.
2.4 Client work. You may use the sounds for one client's brand and deliver them to that client, for example inside an app, an ad or a brand kit. The client may then use them for its brand in the same ways you may. For each further client, buy another licence. For an agent, its principal is the licensee, not a client.
2.5 The motif. You may have the motif played again for the same brand: re-recorded, re-arranged, sung or played on other instruments, worked into the brand's jingles and music, by you or by musicians you hire. You may use the result for the brand in the same ways as the sounds. Your own new material in it is yours; the motif stays non-exclusive (section 6.2), and sections 3.1, 3.3 and 3.4 apply to it as to the sounds.
2.6 Apps and devices. You may put the sounds in an app, game, website, piece of software or device, sold or free. Its users may hear them and pick them inside it (for example as the app's notification sound or the device's ringtone), provided they cannot export or download them as audio files to use elsewhere (files the software or the operating system needs to play them are fine).
3. What you may not do
3.1 No trademark, no exclusive claim. Do not register or apply to register the sounds or the motif, in any form, as a trademark (a sound mark), a design or any other exclusive right, anywhere. Do not claim exclusive rights in them, and do not object to, block or claim against others who use the same seed, the same sounds or the same motif under their own licence. This needs an exclusive deal with the label (6.3).
3.2 No resale or sharing as sounds. Do not sell, give away, upload or share the sounds, edited or not, on their own or in any form that lets others use them as sounds: sound libraries, sample or sound-effect packs, ringtone and notification stores or apps, sound themes for phones, operating systems, apps or platforms, video, app or game templates for other people. Do not upload or stream the sounds as the main content of anything. Do not put the files where other people can download them, except inside an app or device as 2.6 allows.
3.3 No Content ID. Do not register the sounds or the motif, or content in which they can be heard, with YouTube Content ID or any other audio fingerprint service, and do not claim or monetise other people's use of them. Other buyers of the same seed use the same sounds. This applies to your client too: make sure they know.
3.4 No claim of authorship. Do not say that you made the sounds or the motif. Do not register them with a collecting society (such as ASCAP, BMI, PRS or GEMA), a distributor or a library as your work.
3.5 No products made of the sounds. Do not use the sounds in anything sold or given away where the sounds are a main part of its value: ringtones or alarm sounds sold as such, soundboards, music releases, NFTs or other tokenised media of the sound.
3.6 Your seed and your brand. Use only a seed and a brand you have the right to use. Do not use a seed that is another person's or company's name or mark without their permission, and do not use the sounds to pass yourself off as another brand or to mislead people about who is behind a product, a token or a message. The label does not check seeds.
3.7 No AI training. Do not use the sounds or the motif to train, fine-tune, test or evaluate an AI or machine-learning model, and do not put them in a dataset for that. This needs the separate AI training licence (https://theidm.fun/licences/ai-training). Editing your content with software, AI tools included, is fine, as long as you do not hand the sounds over for training.
3.8 No harmful use. Do not use the sounds for a brand, product or content that is unlawful, fraudulent, defamatory, hateful, harassing or sexually explicit, in political ads (for a party, a candidate, an election or a referendum), or in a way that suggests the label endorses you, your client, a product, a political party or a cause.
3.9 No use of our marks. Do not use the names IDM, Intelligent Dance Market or IDM Records, or the IDM logo, as your own brand.
4. One kit, one brand, one licensee
4.1 This licence covers only the seed whose hash is in the licence record, the kit and the style or styles it names, the one brand named at purchase, and only the licensee (and that one client under 2.4). Another brand, another style or another kit needs its own licence. Every other person or organisation needs its own licence; a purchase from another wallet is another licence.
4.2 Sounds made from the same seed by another generator version, in another style or as another kit are other sounds, not covered by this licence.
4.3 This licence is not attached to an IDM Records NFT. It does not come with an NFT and does not move with one.
5. Proof of the licence
5.1 The licence record and the payment transaction on the blockchain are the proof of this licence. Keep your licence id and give it to your client. Anyone, including platforms, app stores, clients and broadcasters, can check the record at its public address.
5.2 The record names a wallet, not a person. To show that you are the licensee, sign a message with the paying wallet. There is no signed certificate (PDF): the licence record and the payment transaction are the proof (5.1). On request through the contact in 1.1, the label confirms a licence.
5.3 Proving the seed. To show which seed your licence covers, reveal the seed. Anyone can put it in its canonical form (1.7), hash it and compare the result with the seed hash in the record. Reveal it only to those who need to see it (a platform, a client, a broadcaster); once revealed, it is no longer private. To show which brand your licence covers, ask the label: it confirms the brand named at purchase through the contact in 1.1.
6. Term, territory and exclusivity
6.1 The licence is perpetual (it has no end date) and worldwide, unless it ends under section 9.
6.2 The licence is non-exclusive, and the seed is not reserved for you. The label may make the same seed's sounds for anyone, sell the same sounds to anyone, competitors of yours included, and use them itself. Different seeds can give motifs that sound alike (the same melody shape in another key, tempo or style). The label keeps every right it does not grant here.
6.3 Exclusive rights and custom work: by contact. The label does not sell exclusive rights through its shop or over x402. Reserving a seed or a motif for one brand, registering a sound mark, and sounds made to order (a custom motif, other styles or variants, a longer jingle) are agreed case by case, in writing, outside this licence. Write to us at the contact in 1.1.
6.4 Later exclusive deals. If a seed is reserved under an exclusive deal after your purchase, your licence stays as it is.
7. Credit
Credit is appreciated, not required. The suggested line, where credits are shown (for example an app's about page or a video's description), is: Sound logo: IDM Records (theidm.fun). Do not suggest that the label endorses you, your client or your brand.
8. No transfer
8.1 The licence is personal to the licensee. You may not sell, transfer, sublicense or assign it, except to one client as section 2.4 says. Selling or giving away the paying wallet does not move the licence. Selling the brand or the business does not move it either: the new owner buys its own licence.
8.2 Platforms, app stores, device makers, broadcasters, publishers and the services you and your client use to make and publish the brand's content and products may handle the sounds as far as they need to for that.
9. Ending the licence
9.1 If you break this licence, it ends 14 days after we tell you, unless you have fixed the breach by then. We may tell you by any reasonable means, including a note on your licence record.
9.2 It ends at once, without a chance to fix it, if you register or claim the sounds as a trademark or other exclusive right (3.1), resell or share them as sounds (3.2), register them with a fingerprint service (3.3), claim authorship (3.4) or use them for AI training (3.7).
9.3 When the licence ends, stop all new use of the sounds, and so must your client: no new content, and no new products, app updates or device units that carry them. Content and products released before the breach that are not themselves in breach may stay up as they are, apps already installed and devices already sold included. Take down what you control that is in breach, and tell your client to do the same. There is no refund when a licence ends because of a breach.
9.4 Sections 3, 9, 11, 12, 13 and 15 continue after the licence ends.
10. Collecting societies, Content ID and other claims
10.1 The label does not register its sounds with any collecting society (such as ASCAP, BMI, PRS or GEMA), with YouTube Content ID or with any other audio fingerprint service, or as trademarks. No performance royalties are owed for the sounds. For a cue sheet, the label gives the kit id and the name and length of each sound on request through the contact in 1.1.
10.2 If your content gets a fingerprint claim on the sounds, or someone claims to own them, write to us (1.1) with your licence id, and we will help you dispute the claim.
11. Machine-made sounds
11.1 The sounds and the motif are made by the label's software from the seed and the label's synth voices, without a human composer or performer in the usual sense. In some countries such material has no copyright, or only limited protection.
11.2 This licence is also a contract between you and the label. The label grants it under whatever rights it has in the sounds, the motif and their recordings, and makes no claim that rights exist beyond that. The contract promises (what you may and may not do, and what the label promises) bind you and the label either way. You also get the files and a public record of where they came from (their provenance: the seed hash, the style and the generator version).
12. Promises and their limits
12.1 The label promises that it may grant this licence, to the extent of the rights it holds in the sounds, and that, as far as it knows, the sounds were made entirely by its own synthesis engine and contain no recordings or samples from third parties.
12.2 Apart from 12.1, the sounds and the files are provided as they are. The label does not promise that the sounds or the motif are unique to you, distinctive, registrable as a trademark, unlike other brands' sounds or jingles, or suited to a particular purpose. Before you make them your brand's sound, it is up to you to check that they do not clash with sounds others use in your market.
12.3 The label does not check seeds and does not promise that you may use the name, ticker or address in your seed.
13. Liability
13.1 The label's total liability to you under this licence is limited to the amount you paid for it.
13.2 The label is not liable for indirect or consequential loss, such as lost profit, lost revenue, the cost of a rebrand, a cancelled campaign, takedowns or demonetisation.
13.3 Nothing in this licence limits a liability that the law does not allow to be limited, or your rights as a consumer under the law of the country where you live.
13.4 You are responsible for your seed, your brand, your content and your client's use of the sounds. If your breach of this licence causes the label a loss, such as a claim against it, you cover that loss. This includes a loss caused by a seed you had no right to use (3.6).
14. Refunds
14.1 A sale is final once the files are delivered: the download links were issued and the files could be downloaded.
14.2 If delivery fails (the files cannot be downloaded, and fresh links from the paying wallet do not fix it), write to us (1.1) with your licence id within 30 days of the purchase. If we cannot deliver the files within 7 days, we refund the price in USDC to the paying wallet and the licence ends. Network fees are not refunded.
14.3 The files are digital content, delivered at once. A consumer (a person buying outside their trade or business) who buys on the market page asks for the download to start right away and confirms, before paying: "I want the download to start now. I understand I lose my 14-day right to cancel once it starts." Once the download starts, the 14-day right to cancel ends. AI agents and businesses are not consumers.
15. General
15.1 Versions. Once anything is sold under this version, its text never changes. The label may publish new versions for later sales; your licence stays under the version named in your licence record.
15.2 Whole agreement. This text and your licence record are the whole licence between you and the label. An exclusive or custom deal under 6.3 is a separate agreement.
15.3 Severability. If a part of this licence is invalid, the rest still applies.
15.4 No waiver. If the label does not act on a breach at once, it keeps the right to act later.
15.5 Privacy. The licence record is public. It shows the paying wallet, the payment and the seed hash, not your name, not the brand you named and not the seed; the label keeps the brand privately (1.8). A short or well-known seed (a known brand name or ticker) can still be guessed and checked against the hash. If your seed must stay confidential (an unannounced brand), write to us (6.3) instead of buying it in the shop.
15.6 Disputes. A question or dispute about this licence is raised with IDM Records first, at the contact in 1.1.