INTELLIGENT DANCE MARKET · LICENCES
IDM Sound Effects and Beds Licence (sfx-v1)
| Item | Value |
|---|---|
| Version | sfx-v1 (2026-11-04) |
| Licensor | IDM Records (in full: IDM Records — Intelligent Dance Market) |
| Covers | what one purchase delivers, for one licensee: one sound effect (from the catalog or generated), one kit, one sound-effect or game ambience pack (the pack id), one game music pack or the stems of one game music loop (the pack id), one video edits pack (the pack id), or one music bed (the bed id) |
| Sold as | a sound (sound), a generated variant (generate), a kit (kit), a sound-effect pack (pack, kind sfx), a game ambience pack (pack-ambience), a game music pack (pack-music), the stems of a game music loop (pack-music-stems), a video edits pack (pack-edits), a bed (bed), over x402 (routes listed in https://theidm.fun/api/music/info) or on the market page |
| Full text | https://theidm.fun/licences/sfx-v1 |
This one text covers sound effects (UI, app, crypto, game, casino and video sounds, risers and hits), kits of them, and music beds made to order. Sounds sold for use inside new music are under the Stems, Loops and Samples licence (samples-v1); sonic logos, alerts and ringtones made from a seed under the Brand Sound licence (brand-v1).
Summary
In one paragraph: Non-exclusive, worldwide, perpetual licence for the sound effects, kit, pack or music bed you bought, for whoever controls the paying wallet (an agent may use it for its principal): use them as they are or edited, in your own and your clients' videos, ads, podcasts, streams, apps, websites, games, software, devices, film, TV, radio and events, and inside new music, with no revenue limit and no royalties. Not allowed: reselling or sharing them as sounds (sound libraries, packs, kits, templates, asset-store items), a bed as music on its own, Content ID or any fingerprint registration, claiming authorship, training AI models. Exclusive sounds and custom work: by contact.
You may:
- put the sounds in videos, shorts, ads (paid media included), podcasts, live streams, presentations, film, TV, radio, events and venues;
- put them in apps, websites, games (casino and slot games included, where lawful), software and devices, sold or free, as their UI, notification and game sounds;
- use sound effects in any number of your own projects and of projects you make for clients; a bed in your own content and for one client;
- build new music with sound effects (a riser into a drop, a hit on the one) and release it, with no royalties;
- cut, loop, layer, pitch, stretch and process the sounds, and mix them with speech.
You may not:
- sell, give away or share the sounds as sounds: sound libraries, sound-effect packs, kits, sound banks, presets, asset-store items, video, app or game templates for other people, ringtone stores, soundboards;
- let users of your app or game get the sounds out as audio files;
- upload or stream a bed as music on its own (music-only uploads, mixes, playlists, radio-style streams, music services), or release a song made on top of a bed without the label's OK;
- register the sounds, or content and music in which they can be heard, with YouTube Content ID or any audio fingerprint service;
- say you made the sounds, or register them with a collecting society as your work;
- use them to train, fine-tune or test AI models, or to build a sound or music generator.
Exclusive and custom work: the shop sells non-exclusive sounds only. To reserve a seed or a kit for yourself alone, or to have sounds made to order, write to us (section 6.3).
Proof: your licence record at https://theidm.fun/api/music/licences/<licence id> and the payment transaction on chain. Credit is appreciated, not required: Sound: IDM Records (theidm.fun).
Full text
1. Who is who
1.1 Label. "The label", "we" and "us" mean IDM Records (in full: IDM Records — Intelligent Dance Market). Contact: @theidmfun on X, or intelligentdancemarkets@gmail.com.
1.2 Licensee. "You" and "the licensee" mean the person or organisation that controlled the paying wallet when the payment was made. If an AI agent or other software made the purchase, the licensee is the person or organisation the agent works for (its principal). One purchase has exactly one licensee.
1.3 Paying wallet. The blockchain address that signed the payment for this licence.
1.4 Sounds. What the purchase named in the licence record delivers, in every file we deliver for it (for example WAV, OGG, MP3, a sprite, a JSON map):
- a sound effect: one sound from the label's catalog, or one made on request from a recipe, its parameters and a seed (for example a click, a toast, a coin, a jackpot, a whoosh, a riser);
- a kit: a set of sound effects made together in one style from one seed (for example a UI kit or a slots kit);
- a sound-effect pack: a pack of sound effects the label sells as one item (for example risers, hits, braams, swells and impacts, or game ambience loops);
- a bed: music of a set length made on request to play under speech or picture, in every version delivered with it (for example with the lead and for voice-over), and the intros, outros, stings and loops of a podcast or stream package. A bed is not a track: it has no catalog number. A loop, cut or "bed" of a catalog track sold as that track's loop is under samples-v1, not here;
- a game music pack: seamless loops and stingers of one game genre, sold as one item (the pack id), and the stems of one game music loop (its stems pack id). Each loop, stinger and stem counts as a bed;
- a video edits pack: music of one genre cut for video, sold as one item (the pack id): finished edits of set lengths (for example 6, 15, 30 and 60 seconds), loopable beds, and a video toolkit of intro and outro stings and transitions. Each edit, loopable bed and toolkit sound counts as a bed, also when it was cut from a catalog track.
"Sound effects" below means every kind of sound except beds.
1.5 Licence record. The record we publish at https://theidm.fun/api/music/licences/<licence id>. It names the licence id, the product, this licence version, the item (the sound, kit, pack or bed id, or the recipe, parameters and seed), the generator version, the paying wallet, the price, the network and the settlement transaction.
1.6 Content. A work in which the sounds play together with other material that is the main subject: picture, video, speech, gameplay, other sound. Examples: a video, an ad, a film, a podcast episode, a live stream, a social post.
1.7 Product. An app, website, game, piece of software, device or machine in which the sounds play as part of how it works or how it is used.
1.8 New music. A musical work or recording you make that uses sound effects together with substantial material of your own: new parts, melodies, rhythms, vocals, or a new arrangement. The sound effects are an ingredient of it, not the whole.
1.9 Client. A person or organisation, other than the licensee, for whom the licensee makes content or a product.
2. What you may do
2.1 In content. You may synchronise the sounds with content and publish, broadcast and show it anywhere: online and short-form videos, ads in any media (paid promotion included), brand and business content, podcasts, live streams and their recordings (starting-soon, break and ending screens included), presentations and explainers, film, TV, radio, video-on-demand and cinema, events, exhibitions, shops and venues.
2.2 In products. You may put the sounds in a product, sold or free: as its interface, notification, game, casino and feedback sounds, or as its background music (a bed). Users of the product may hear them and record or stream their use of it, provided they cannot export or download the sounds as audio files (files the product needs to run are fine). A gambling product (casino, slots, betting) may use the sounds only where it is lawful and, where the law asks for a licence, licensed.
2.3 In new music. You may use sound effects in new music and then release, stream, sell, perform, broadcast and license that new music, anywhere and with no royalties to the label. Others may use your new music under your own terms, as long as they cannot get the sound effects out of it on their own. A bed is not an ingredient here: releasing music made on top of a bed (for example a song with vocals over it) needs the label's written OK.
2.4 Edit and process. You may cut, loop, layer, pitch, stretch, process, resample and rearrange the sounds, and mix them with speech, music and other sound.
2.5 How much and for whom. There is no revenue limit and no limit on views, plays, copies or users.
- Sound effects, kits and packs: any number of your own projects, and any number of projects you make for any number of clients. A client may use the content or product you deliver, but gets no right to use the sounds outside it.
- A bed: any number of pieces of your own content and your own products, and content or a product for one end client, who may use that content or product in the same ways you may. For each further client, buy another bed licence. Larger or broader use of a bed (more clients, a campaign across many brands, a library of content for others): by contact (6.3).
For an agent, its principal is the licensee, not a client.
3. What you may not do
3.1 No resale or sharing as sounds. Do not sell, give away, upload or share the sounds, processed or not, on their own or in any form that lets others use them as sounds: sound libraries, sound-effect packs, kits, sound banks, sampler instruments, presets, asset-store items (game, UI or audio asset packs, plugins), and templates or starter kits for other people's work (video, motion graphics, presentation, website, app or game templates) that contain the sounds. Do not put the files where other people can download them.
3.2 No bed as music on its own. Do not upload, stream or play a bed as the main content of anything: music-only uploads, uploads with a still image or a visualiser, mixes, playlists, radio-style streams, background-music services for venues, music streaming and download services. A stream's starting-soon or break screen with a bed under it is content, and fine.
3.3 No products made of the sounds. Do not use the sounds in anything sold or given away where the sounds are a main part of its value: soundboards, ringtone, notification or alarm-sound products, sound or music generators, music releases of a bed (except as 2.3 allows), NFTs or other tokenised media of the sound.
3.4 No Content ID. Do not register the sounds, or content, products or new music in which they can be heard, with YouTube Content ID or any other audio fingerprint service. If your distributor registers releases with such a service by default, opt your release out. Do not claim or monetise other people's use of the sounds; other buyers use the same sounds. This applies to your clients too: make sure they know.
3.5 No claim of authorship. Do not say that you made the sounds. Do not register them, or a bed, with a collecting society (such as ASCAP, BMI, PRS or GEMA), a distributor or a library as your work. Your own new material in new music is yours (2.3).
3.6 No AI training. Do not use the sounds to train, fine-tune, test or evaluate an AI or machine-learning model, do not put them in a dataset for that, and do not use them to build or improve a sound or music generator. This needs the separate AI training licence (https://theidm.fun/licences/ai-training). Using software, AI tools included, to make your content, product or music is fine, as long as you do not hand the sounds over for training.
3.7 No harmful use. Do not use the sounds in content, products or music that are unlawful, fraudulent, defamatory, hateful, harassing or sexually explicit, in political ads (for a party, a candidate, an election or a referendum), or in a way that suggests the label endorses you, a product, a political party or a cause.
3.8 No use of our marks. Do not use the names IDM, Intelligent Dance Market or IDM Records, or the IDM logo, as your own brand.
4. One purchase, one licensee
4.1 This licence covers only the sound, kit, pack or bed named in the licence record, and only the licensee (and clients under 2.5). Every other item needs its own licence. Every other person or organisation needs its own licence; a purchase from another wallet is another licence.
4.2 A bed does not license any catalog track, and a track licence (creator-v1, commercial-v1) or samples-v1 does not license a bed or a sound effect.
4.3 This licence is not attached to an IDM Records NFT. It does not come with an NFT and does not move with one.
5. Proof of the licence
5.1 The licence record and the payment transaction on the blockchain are the proof of this licence. Keep your licence id and give it to your client. Anyone, including platforms, app stores, clients and broadcasters, can check the record at its public address.
5.2 The record names a wallet, not a person. To show that you are the licensee, sign a message with the paying wallet. There is no signed certificate (PDF): the licence record and the payment transaction are the proof (5.1). On request through the contact in 1.1, the label confirms a licence.
6. Term, territory and exclusivity
6.1 The licence is perpetual (it has no end date) and worldwide, unless it ends under section 9. Content, products and new music you released before a breach, and that are not themselves in breach, may stay released after the licence ends (9.3).
6.2 The licence is non-exclusive. The label's software makes the same sound from the same recipe, parameters and seed for anyone who asks, and a sound or bed made for you may join the label's public catalog and be sold to others. The label keeps every right it does not grant here and may use the sounds itself.
6.3 Exclusive rights and custom work: by contact. The label does not sell exclusive rights through its shop or over x402. A seed or kit reserved for you alone, sounds or beds made to order, and licences for templates, asset packs or other uses section 3 rules out are agreed case by case, in writing, outside this licence. Write to us at the contact in 1.1.
7. Credit
Credit is appreciated, not required. The suggested line, where credits are shown, is: Sound: IDM Records (theidm.fun). Do not suggest that the label endorses you, your client or your work.
8. No transfer
8.1 The licence is personal to the licensee. You may not sell, transfer, sublicense or assign it, except to clients as section 2.5 says. Selling or giving away the paying wallet does not move the licence. People you work with may work on a project that contains the sounds, but they get no right to use the sounds outside it.
8.2 Platforms, app stores, publishers, broadcasters, distributors, game engines and audio middleware, and the services you and your clients use to make and publish the work, may handle the sounds as far as they need to for it.
9. Ending the licence
9.1 If you break this licence, it ends 14 days after we tell you, unless you have fixed the breach by then. We may tell you by any reasonable means, including a note on your licence record.
9.2 It ends at once, without a chance to fix it, if you resell or share the sounds as sounds (3.1), register them with a fingerprint service (3.4), claim authorship (3.5) or use them for AI training (3.6).
9.3 When the licence ends, stop all new use of the sounds, and so must your clients: no new content, music, products or product updates that carry them. Content, new music and products released before the breach that are not themselves in breach may stay up as they are, apps already installed and devices already sold included. Take down what you control that is in breach. There is no refund when a licence ends because of a breach.
9.4 Sections 3, 9, 11, 12, 13 and 15 continue after the licence ends.
10. Collecting societies and Content ID
10.1 The label does not register its sounds or beds with any collecting society (such as ASCAP, BMI, PRS or GEMA), with YouTube Content ID or with any other audio fingerprint service. No performance royalties are owed for them. For a cue sheet, the label gives the item id and length of each sound or bed on request through the contact in 1.1.
10.2 If your work gets a claim on the sounds, write to us (1.1) with your licence id, and we will help you dispute the claim.
11. Machine-made sounds
11.1 The sounds are made by the label's software: sound effects from recipes, parameters and seeds, beds from the label's music styles, all played by the label's own synth voices, without a human composer or performer in the usual sense. In some countries such material has no copyright, or only limited protection.
11.2 This licence is also a contract between you and the label. The label grants it under whatever rights it has in the sounds and their recordings, and makes no claim that rights exist beyond that. The contract promises (what you may and may not do, and what the label promises) bind you and the label either way. You also get the files and a public record of where they came from (their provenance).
12. Promises and their limits
12.1 The label promises that it may grant this licence, to the extent of the rights it holds in the sounds, and that, as far as it knows, the sounds were made entirely by its own synthesis engine and contain no recordings or samples from third parties.
12.2 Apart from 12.1, the sounds and the files are provided as they are. The label does not promise that the sounds are unique to you, that they are protected by copyright, or that they suit a particular purpose.
13. Liability
13.1 The label's total liability to you under this licence is limited to the amount you paid for it.
13.2 The label is not liable for indirect or consequential loss, such as lost profit, lost revenue, a cancelled campaign or release, takedowns or demonetisation.
13.3 Nothing in this licence limits a liability that the law does not allow to be limited, or your rights as a consumer under the law of the country where you live.
13.4 You are responsible for your content, products and music, and your clients' use of them. If your breach of this licence causes the label a loss, such as a claim against it, you cover that loss.
14. Refunds
14.1 A sale is final once the files are delivered: the download links were issued and the files could be downloaded.
14.2 If delivery fails (the files cannot be downloaded, and fresh links from the paying wallet do not fix it), write to us (1.1) with your licence id within 30 days of the purchase. If we cannot deliver the files within 7 days, we refund the price in USDC to the paying wallet and the licence ends. Network fees are not refunded.
14.3 The files are digital content, delivered at once. A consumer (a person buying outside their trade or business) who buys on the market page asks for the download to start right away and confirms, before paying: "I want the download to start now. I understand I lose my 14-day right to cancel once it starts." Once the download starts, the 14-day right to cancel ends. AI agents and businesses are not consumers.
15. General
15.1 Versions. Once anything is sold under this version, its text never changes. The label may publish new versions for later sales; your licence stays under the version named in your licence record.
15.2 Whole agreement. This text and your licence record are the whole licence between you and the label. An exclusive or custom deal under 6.3 is a separate agreement.
15.3 Severability. If a part of this licence is invalid, the rest still applies.
15.4 No waiver. If the label does not act on a breach at once, it keeps the right to act later.
15.5 Privacy. The licence record is public. It shows the paying wallet and the payment, not your name.
15.6 Disputes. A question or dispute about this licence is raised with IDM Records first, at the contact in 1.1.